
Dr Daniel Gooch
Senior Lecturer In Computing & Communications
School of Computing & Communications
Biography
Professional biography
Daniel completed his undergraduate studies in Computer Science at the University of Bath, where he also completed his MSc in HCI. His postgraduate study was also at the University of Bath where he also did an internship at Yahoo's Research Lab in San Jose. His PhD focussed on the development of haptic communication technology for long distance couples.
In 2013 he joined the University of Birmingham as a Research Fellow, moving to the Institute of Education/UCL to continue working on the EU-funded ILearnRW project, exploring the use of tablet software for children with dyslexia. He joined the Open University as a Research Associate on the MK:Smart project in 2015 where he led the citizen engagement work package.
He was appointed as a lecturer in the School of Computing and Communications in 2017. Since then he has supervised a number of PhD students and been a co-investigator on a number of grants relating to privacy, mobile and ubiquitous computing, and digital health and wellbeing. He has contributed to a range of modules, particularly in HCI (TM356) and in our level 1 curriculum (TM112, TM129, and TM113).
Research interests
Daniel is principally a human-computer interaction (HCI) researcher. His research interests are motivated by wanting to understand how we can best design technology to fit within, and where necessary change, peoples practices and behaviour. The work he does is interdisciplinary, cutting across computer science, psychology, information science, design and education.
His research takes place in two broad contexts. The first is Digital Health and Wellbeing, where he has worked on a number of EPSRC funded grants. He also has an interest in communication technologies, both small-scale (personal relationship technology) and large-scale communication and community building, particularly around civic engagement and Smart City projects.
Teaching interests
Daniel's main teaching interest is in how we can provide practical experience of relevant methods, tools and techniques, something particularly challenging when teaching at a distance.
He current chairs TM129 (Technologies in Practice) where he is working with the OpenSTEM Lab to provide students access to Raspberry Pi clusters at a distance. He is also part of the module team for TM356 (Interaction design and the user experience) where he leads the hackathon day-event where students get hands-on experience of prototyping techniques.
He has previously worked on the TM112 (Introduction to computing and information technology 2) module team and been an author on TT284 (Web technologies).
As one of the PGRTs within the School of C&C, Daniel also runs the PhD training program for PhD students across C&C and KMi, as well as running the annual conference.
Impact and engagement
Impact and a public engagement is an important part Daniel's practice, particularly with regards to his research interest in digital civics.
The Smart City initiative he ran in Milton Keynes, Our MK, had public engagement at its core. He organised over 10 events, attended by around 500 people, and the web-based platform had 13,000 visits to the website. Our MK has been featured in the NESTA report “What Next For Digital Social Innovation” as an excellent example of citizen outreach within Smart Cities. Our MK and its associated projects won several awards, and was heavily featured in the local press.
Daniel has been working closely with Blaine Price on the PainPad device, which is used extensively across Milton Keynes University Hospital to record patient pain. He has been analysing this unique data set to answer medical-related questions, and help support patient care.
External collaborations
Daniel works closely with clinicians and researchers at Milton Keynes University Hospital as well as the community activists at Community Action: MK. He has also been working with Age UK on the STRETCH and SERVICE research projects.
Projects
Click Start - Digital Skills
Working with youth organisations, leading tech employers and national/regional skills agencies, DigitalSkills by the Open University (OU) will support 10,000+ Generation Z individuals who may not otherwise participate, to develop technical digital skills and the confidence to move into further study/work by March 2025.
COVID-19: Supporting social and emotional resilience for lonely populations (SERVICE)
The STRETCH team at the Open University, University of Exeter, and Nottingham Trent University are proposing to develop a novel multi-platform digital intervention addressing isolation and loneliness of older adults exacerbated by the COVID-19 crisis. This app facilitates a) expression and logging emotions to increase feelings of control, b) visualization and analysis of personal support networks to increase resilience, c) enabling individuals to communicate their emotions and feelings of loneliness with family and friends to provide a reliable source of emotional support, d) analysis of these data to offer personalized insights. We expect this app to have concrete benefits on feelings of loneliness, social efficacy and security which in turn will have measurable long-term health benefits.
STRETCH: Socio-Technical Resilience for Enhancing Targeted Community Healthcare
The aim of this project will be to build a dynamic and resilient socio-technical system that sustains care for people with chronic illnesses in old age. Its principle novelty will be the integration of human and technical resources into a single system that will have resilient care at its heart. Resilience will mean both social resilience and technical resilience. To deliver social resilience we will explore how technology can help to harness existing social support as well as building wider social capital around older people. To deliver technical resilience we will design systems that integrate existing technological capacity in novel configurations as well as integrating new sensing / Internet of Things capability. However, the key innovation will be that the integrated socio-technical system will allow for the interchange between human assets and technological assets in the delivery of a resilient care architecture for older people. The system will not seek to replace human resource with a technology derived alternative, but to harness the capacities of all elements of the system in a way that serves the needs of the older person. Sometimes the system will respond to need through mobilising human resources, at other times the same need could be met through technological capability. In that sense, the system will have the needs of the older person at its core.
Exploring community responses to health-related community displays
Older adults can face many health challenges as a result of being overweight, including diabetes, heart disease, some forms of cancer and stroke. One way to decrease these risks is by losing weight, which often means increasing the amount of physical activity someone is doing. Both social support and technology devices can support older adults in increasing the amount of exercise they undertake. This project aims to understand how community support can make fitness tracking technology more effective. We want to explore the use of community displays which receive individuals' health tracking data, combine the data for a community and presenting it, alongside targeted health information, back to the community through shared displays. Fundamental to this proposal is to work with communities to understand their needs and desires around supporting people's health through community technology. We want to run a series of workshops to better understand the questions communities think we should be asking, and then work with these communities to collaboratively design how the community displays could work. In doing so, this will have two key benefits. Firstly, the workshops will be designed to be a two-way conversation with older adults, and act as a two-way educational experience. This will empower the community and increase community awareness of health-related activities and behaviours. Secondly, these workshops would help us understand how to utilise citizen science co-design methods in this complex multi-disciplinary setting, allowing us to continue using these methods across other aspects of our research. ************************************************************** Final report due in 3 months after the submission date ie, 31.07.2020
Publications
Book Chapter
Engaging with the Smart City Through Urban Data Games (2017)
Journal Article
Reflections on using the story completion method in designing tangible user interfaces (2024)
Exploring the Profile of University Assessments Flagged as Containing AI-Generated Material (2024)
Bob or Bot: Exploring ChatGPT’s answers to University Computer Science Assessment (2024)
Flexible minimalist self-tracking to support individual reflection (2024)
Digital Intervention in Loneliness in Older Adults: Qualitative Analysis of User Studies (2023)
Slider® device for prehabilitation of total knee replacement surgery: usability study (2023)
Significant Features for Human Activity Recognition Using Tri-Axial Accelerometers (2022)
Privacy Care: A Tangible Interaction Framework for Privacy Management (2021)
A Design Exploration of Health-Related Community Displays (2021)
Creating an Understanding of Data Literacy for a Data-driven Society (2016)
The Impact of Social Presence on Feelings of Closeness in Personal Relationships (2015)
Presentation / Conference
Children's perspectives on pain-logging: Insights from a Co-Design Approach (2024)
Socio-Technical Resilience for Community Healthcare (2023)
A Card-based Ideation Toolkit to Generate Designs for Tangible Privacy Management Tools (2023)
How are you feeling? Using Tangibles to Log the Emotions of Older Adults (2020)
A Sensor Platform for Non-invasive Remote Monitoring of Older Adults in Real Time (2019)
Designing for Reflection on Sender Effort in Close Personal Communication (2018)
Mining a MOOC to examine international views of the “Smart City” (2018)
Using Gamification to Motivate Students with Dyslexia (2016)
Creating sustainability through Smart City Projects (2016)
Season's Greetings: An Analysis of Christmas Card Use (2016)
DevOps for the Urban IoT (2016)
Data Literacy to Support Human-centred Machine Learning (2016)
Reimagining the role of citizens in Smart City projects (2015)
Removing barriers for citizen participation to urban innovation (2015)
Report
Developing robust assessment in the light of Generative AI developments (2024)
Working Paper
Best Practices in using Technological Infrastructures (2020)