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Prof Dr Fridolin Wild

Professor In Technology Enhanced Learning

Institute of Educational Technology

f.wild@open.ac.uk

Biography

Professional biography

Prof Wild has published over 150 peer-reviewed papers, journal articles, and book chapters, and seven books. His €2.7m funded project 'Wearable Experience for Knowledge Intensive Training (WEKIT)' investigated AR technology supporting astronauts, doctors, and engineers with immersive training. His technical leadership of the €3.9m ARETE project on building a Europe-wide competitive ecosystem for XR interactive education won the Standards+Innovation award 2022 of CEN/Cenelec. He led the Augmented Reality technology roadmap in Product Assurance and Safety of the European Space Agency (ESA-ESTEC).

As professor for AR/VR at the Open University and Director of the Research Programme ‘Performance Augmentation’, he is supervising several PhD students, also at other Universities in the UK and in Sweden. He is part of the management team and steering group of the University’s OpenXR studios where, with £5.8M from the Office for Students, he is building new production facilities to support future XR projects.

He chairs standards development of an AR content model in the IEEE, and is lead technologist on its open-source reference implementation, MirageXR, an authoring tool, viewer, and repository for immersive learning in the Moodle community. He was 2009-12 General Scientific Manager of the STELLAR network of excellence in technology-enhanced learning, leading a global network on agenda setting for the wider research community, and supporting it in strategic, researcher, next generation, and community-level capacity building, including promoting the adoption of open and engaged research practice.

Prof Wild is academic lead of an EdTech accelerator, supporting start-ups with rapid growth potential. He is the maintainer of the task view for natural language processing of the R project, the freely available language and environment for statistical computing and graphics.

With his research and teaching, Prof Wild seeks to close the dissociative gap between abstract knowledge and its practical application, devising radically new forms of linking directly from knowing something ‘in principle’ to applying that knowledge ‘in practice’ and speeding its refinement and integration into polished performance.

Prof Wild is and has been leading numerous EU, European Space Agency, nationally, and privately funded research projects, including ARIDLL, ERADEX, ARETE, LAAR, AR-for-EU, WEKIT, TCBL, ARPASS, Tellme, TELmap, cRunch, Stellar, Role, LTfLL, iCamp, and Prolearn. Prof Wild is a trust-appointed Local Governor of Oxford Spires Academy.

From 2015 to 2020, Fridolin was Senior Research Fellow at Oxford Brookes University. From 2009 to 2016, he was at the Knowledge Media Institute of the OU. Fridolin also worked as a researcher at the Vienna University of Economics and Business in Austria from 2004 to 2009. He studied at the University of Regensburg, Germany, with extra-murals at the Ludwig Maximilian University of Munich and the University of Hildesheim.

Publications

Book

Proceedings of the 4th Workshop on Awareness and Reflection in Technology Enhanced Learning. In conjunction with the 9th European Conference on Technology Enhanced Learning: Open Learning and Teaching in Educational Communities (2014)

Advances in Technology Enhanced Learning (2013)

Proceedings of the 3rd Workshop on Mashup Personal Learning Environments (2010)

Proceedings of the 2nd International Workshop on Research 2.0 (2010)

Proceedings of the 1st workshop on Natural Language Processing in Support of Learning (2009)

MUPPLE09 Mashup Personal Learning Environments (2009)

An Interoperability Infrastructure for Distributed Feed Networks (2008)

Proceedings of the First International Workshop on Mashup Personal Learning Environments (MUPPLE08), Maastricht, The Netherlands, September 17, 2008 (2008)

How to Use Social Software in Higher Education (2008)

Book Chapter

Augmented Reality in Language Learning: Practical Implications for Researchers and Practitioners (2024)

Supporting Training of Expertise with Wearable Technologies: The WEKIT Reference Framework (2017)

Problems focussing on contextualising learning: Guest commentary (2014)

A multidimensional evaluation framework for personal learning environments (2014)

Interdisciplinary cohesion of TEL – an account of multiple perspectives (2013)

Mash­-Up Personal Learning Environments (2011)

Editorial: Research 2.0 for TEL: four challenges (2010)

Tools and techniques for placement experiments (2009)

The green and gold road: journal management and publishing workflow extensions for the DSpace repository platform (2008)

Journal Article

Measuring cognitive load in augmented reality with physiological methods: A systematic review (2024)

A Systematic Review of Voice-based Intelligent Virtual Agents in EFL Education (2023)

Dataset of user interactions across four large pilots on the use of augmented reality in learning experiences (2023)

UNBODY: A Poetry Escape Room in Augmented Reality (2021)

Interdisciplinary Doctoral Training in Technology-Enhanced Learning in Europe (2020)

Active Learning Augmented Reality for STEAM Education—A Case Study (2020)

A Technology Acceptance Model for Augmented Reality and Wearable Technologies (2018)

Un environnement personnel d'apprentissage évaluant des distances épistémiques et dialogiques (2011)

Using latent-semantic analysis and network analysis for monitoring conceptual development (2011)

Introducing qualitative dimensions to analyse the usefulness of Web 2.0 platforms as PLEs (2011)

Shifting interests: changes in the lexical semantics of ED-MEDIA (2010)

Ubiquitous web for ubiquitous environments: the role of embedded semantics (2010)

Designing for change: mash-up personal learning environments (2008)

Distributed feed networks for learning (2008)

The green and gold road: journal management and publishing workflow extensions for the DSpace repository platform (2008)

Personalized e-learning through environment design and collaborative activities (2008)

El futuro de la tecnología educativa (2008)

Presentation / Conference

Measuring Cognitive Load with Eye-Tracking During Mental Rotation with 2D and 3D Visualization in AR (2025)

eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges (2024)

Embedding and Evaluating Virtual Reality Sepsis Simulations into Online and Distance Learning across Multiple Healthcare Professions (2024)

Doctoral Education in Technology-Enhanced Learning: The Perspective of PhD Candidates and Researchers (2023)

The ARETE Ecosystem for the Creation and Delivery of Open Augmented Reality Educational Resources: The PBIS Case Study (2023)

Towards autonomous, confident academic writing : supporting students in developing their writing through a stand alone online tool (2022)

Developing automated ways to give essay writing feedback to students (2022)

Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality (2021)

A new metric scale for measuring trust towards holographic intelligent agents (2021)

Design Dimensions for Holographic Intelligent Agents: A Comparative Analysis (2021)

IEEE Standard for Augmented Reality Learning Experience Models (2020)

Learning Analytics in Augmented Reality (2020)

Model Augmented Reality Curriculum (2020)

Work-in-progress—ARETE - An Interactive Educational System using Augmented Reality (2020)

Enhancing Crew Training for Exploration Missions: The WEKIT Experience (2019)

Advanced manufacturing with augmented reality (2014)

Towards data exchange formats for learning experiences in manufacturing workplaces (2014)

Creating awareness of kinaesthetic learning using the Experience API: current practices, emerging challenges, possible solutions (2014)

An augmented reality job performance aid for kinaesthetic learning in manufacturing work places (2014)

Reflection - quantifying a rare good (2013)

Comparing automatically detected reflective texts with human judgements (2012)

Simulating learning networks in a higher education blogosphere - at scale (2011)

Exposing knowledge in speech: monitoring conceptual development in spoken conversation (2011)

Applicability of the technology acceptance model for widget-based personal learning environments (2011)

CONSPECT: monitoring conceptual development (2010)

Monitoring conceptual development with text mining technologies: CONSPECT (2010)

Using language technologies for monitoring conceptual development (2010)

Using language technologies to support individual formative feedback (2010)

Monitoring Conceptual Development: Design Considerations of a Formative Feedback tool (2010)

The afterlife of 'living deliverables': angels or zombies? (2010)

Components of a Research 2.0 infrastructure (2010)

The STELLAR science 2.0 mash-up infrastructure (2010)

Science 2.0: The open orchestration of knowledge creation (Keynote) (2010)

Assisting learner's in monitoring their conceptual development (2010)

Mapping web personal learning environments (2009)

The MUPPLE competence continuum (2009)

Why not empower knowledge workers and lifelong learners to develop their own environments? (2009)

Sharing good practice through mash-up personal learning environments (2009)

Positioning for conceptual development using latent semantic analysis (2009)

Bringing together what belongs together: a recommender-system to foster academic collaboration (2008)

Language design for a personal learning environment design language (2008)

E-Learning and microformats: a learning object harvesting model and a sample application (2008)

Distributed e-portfolios to recognise informal learning (2008)

Shortcomings of learning design approaches and a possible way out (2008)

A web application mashup approach for eLearning (2008)

Parameters driving effectiveness of automated essay scoring with LSA (2005)