OU Profiles homepage Edit my profile User guide Accessibility Statement
Picture  of Graham Pike

Prf Graham Pike

Professor Of Forensic Cognition

Psychology

graham.pike@open.ac.uk

Biography

Professional biography

I am Professor of Forensic Cognition at The Open University. Below are a selection of professional links and affiliations:

  • Chartered Psychologist and Associate Fellow of The British Psychological Society
  • Founding member of the Centre for Policing Research and Learning
  • Member of the European Association of Psychology and Law
  • Member of the Society for Applied Research in Memory and Cognition

Research interests

I research in forensic psychology (mostly on eyewitness identification) and applied cognition (mostly in face perception). I have a particular interest in developing technology, policy and procedures designed to improve police investigations. Much of my current research is conducted as part of the Centre for Policing Research and Learning, which is a collaboration between The Open University and 26 UK Police Forces and Agencies.

I am also a founding member of the Harm and Evidence Research Collaborative (HERC), and part of the Forensic Cognition Research Group where I work closely with Gemma Briggs, Lee Curley, Camilla ElphickLara FrumkinGini Harrison, Trina Havard, Helen Kaye, Hayley Ness, Ailsa Strathie, Jim Turner and Zoe Walkington.

Teaching interests

Since coming to the university in 2000, I have worked on a wide range of courses at both undergraduate and postgraduate levels. Recently this has included designing and directing the following qualifications:

as well as supporting the development of the following degrees:

modules:

and MOOCs:

Projects

Citizen Forensics

The Citizen Forensics project reframes key challenges that underlie modern policing in a socio-technical world; a world instrumented with mobile and ubiquitous computing technologies, in which many citizens and communities live, work and play, but which must also manage threats to their wellbeing and their rights. The project aims to support a new engagement between authorities (such as the police) and communities of citizens in order to better investigate (and in the long term reduce) potential or actual threats to citizen security, safety, and privacy. This includes both empowering the police by opening up new ways of citizens providing data in ways that protect privacy and anonymity, and empowering citizens by using these new technologies to also hold the police to account. We will be harnessing many of the so-called Internet of Things, Smart City and Smart Home technologies to encourage and allow citizens to help the police collect and analyse disparate data to improve public safety at both local and ultimately national levels. This multidisciplinary investigation draws upon expertise in computing, policing, psychology and organisational theory. For more information, see https://www.citizenforensics.org/

Super recognisers: is bias their Kryptonite?

Super-recognisers (SR) are defined as individuals with superior facial recognition skills (Russel, Duchaine, Nakayama, 2009), and have been found to outperform control individuals (i.e., non-super-recognisers) when matching faces to simultaneously presented line-ups and at recognising faces from videos (Bobak, Hancock, & Bate, 2016). These ‘super’ skills in facial recognition suggest that SR may be the ideal candidates to work as immigration officers and CCTV analysts (Bobak et al., 2016). However, as well as performance in experimental conditions, utilising SR in the field would require additional capabilities, including avoiding bias, which may be introduced through context (i.e., knowledge of the decisions made by other SRs when investigating the same face), that might influence a decision. Previous research has shown that forensic scientists, who have expertise in analysing forensic evidence (e.g. DNA), are influenced by contextual information (Dror, Charlton, & Peron, 2006), so it is critical to determine whether SR are similarly affected. The proposed study will, therefore, aim to investigate if contextual information biases face-experts (i.e., SR). To achieve this aim, SR will be identified by using valid and reliable measures (e.g., the Cambridge Face Memory Test+; Duchaine & Nakayama, 2006). A 2 (context vs. no context) x 2 (target face present vs. absent from CCTV) x 2 (high resolution image vs. low resolution image) x 2 (SR vs. control) experimental design will be utilised to investigate if context influences the recognition judgments of SR when compared to controls. In 50% of trials, participants will be introduced to context by informing them of the decision made by a fictitious super-recogniser. The contextually biased trials will be counterbalanced over the course of the research. Image quality will be manipulated as context influences decisions more in ambiguous contexts (Dror et al., 2006).

Cognitive gaming as a vaccination for PTSD arising from CEOPs work

The primary research question we are seeking to address is: 1. How might PTSD like symptoms, such as flashbacks, be reduced in police officers and staff who are repeatedly exposed to trauma. The hypotheses we are planning to test are: • Undertaking a demanding, visuospatial task such as playing the Tetris game, will reduce the frequency of PTSD like symptoms in police officers dealing with CSA imagery. • EDMR treatment will reduce the frequency of PTSD like symptoms in police officers dealing with CSA imagery. • This project addresses an increasingly important operational issue of supporting the health and wellbeing of officers and staff who are exposed to trauma as a routine part of their role, using a relatively simple to employ and cost-effective intervention.

Gamification for Health & mHealth Apps for Police & Blue Light Personnel: A Scoping Review

Seeking CPRL funding to undertake a scoping review to ascertain existing evidence of mHealth Apps designed and developed for Police/blue light Personnel. This would provide initial evidence to be used in conjunction with the funded CPRL project ‘Cognitive gaming as a vaccination for PTSD arising from CEOPs work’; in a bid to scale up and apply for larger funding grants.

Publications

Book

An Introduction to Cognitive Psychology: Processes and Disorders (4th Ed.) (2021)

Mad or Bad? A Critical Approach to Counselling and Forensic Psychology (2017)

An Introduction to Cognitive Psychology: Processes and Disorders (2013)

Book Chapter

Facial Composite Technology and Eyewitness Identification (2024)

Perception (2021)

Forensic Psychology (2019)

The Challenges of Massive Open Online Courses (MOOCs) (2018)

Identification Evidence (2018)

Systemic approaches (2017)

Working therapeutically in forensic settings (2017)

Mindfulness (2017)

Historical Overview (2017)

Prevention (2017)

Perception (2013)

Perception (2012)

Recognition (2012)

Journal Article

Towards Efficient AI Solutions for Facial Recognition in the Wild (2024)

From witness to web sleuth: Does citizen enquiry using social media affect formal eyewitness identification procedures? (2023)

The mental health and wellbeing of spouses, partners and children of emergency responders: A systematic review (2022)

Games for health & mHealth apps for police & blue light personnel: A research review (2021)

Digital detectives: websleuthing reduces eyewitness identification accuracy in police lineups (2021)

Eyewitness identification procedures: Do researchers and practitioners share the same goals? (2021)

Building trust in digital policing: a scoping review of community policing apps (2021)

An International Survey of Applied Face-Matching Training Courses (2021)

Altruism and anxiety: Engagement with online community support initiatives (OCSIs) during Covid-19 lockdown in the UK and Ireland (2020)

You can believe your eyes: measuring implicit recognition in a lineup with pupillometry (2020)

Advances in Facial Composite Technology, Utilizing Holistic Construction, Do Not Lead to an Increase in Eyewitness Misidentifications Compared to Older Feature-Based Systems (2019)

A task‐ and role‐based perspective on super‐recognizers: Commentary on ‘Super‐recognizers: From the laboratory to the world and back again’ (2019)

Entitlement to Tell on Police Facebook Sites (2019)

The Effect of Facial Composite Construction on Eyewitness Identification Accuracy in an Ecologically Valid Paradigm (2019)

A Mobile App Delivering a Gamified Battery of Cognitive Tests Designed for Repeated Play (OU Brainwave): App Design and Cohort Study (2018)

Are you talking to me? How identity is constructed on police-owned Facebook sites (2018)

Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness (2016)

Are two views better than one? Investigating three-quarter view facial composites (2015)

Eye-witness identification procedures and stress: a comparison of live and video identification parades (2009)

Children making faces: the effect of age and prompts on children's facial composites of unfamiliar faces (2008)

Holistic facial composite systems: are they compatible with witness recall? (2008)

Identifying composites of famous faces: Investigating memory, language and system issues (2006)

Does the presentation of multiple facial composites improve suspect identification? (2006)

Making faces with computers: Witness cognition and technology (2005)

Video-based identification procedures: combining best practice and practical requirements when designing identification systems (2001)

Presentation / Conference

The Psychology of our Relationship with Fictional Villains (2024)

Police engagement with the public in the community and online: technology, culture, identity and interpersonal relationships (2024)

The Influence of Procedural Justice and Maladaptive Police Behaviour on Citizen Compliance: A Body-Worn Camera Analysis (2024)

Are you talking to me? A qualitative study of Facebook use by two police forces (2024)

Exploring citizen forensics: witnesses, websleuths, vigilantes and the need for multi-directional channels of online collaboration (2024)

How Do People Use a Public Gratitude Platform in the Wild? (2024)

Towards a Socio-Technical Understanding of Police-Citizen Interactions (2023)

Attitudes towards Online Community Support Initiatives during the COVID-19 Pandemic: A Survey in the UK (2022)

Charity sector wellbeing support for UK police (2021)

Emergency Responders Mental Health & Wellbeing Project (2020)

Designing Technologies for Community Policing (2020)

Towards Citizen Forensics: Improving Citizen-Police Collaboration (2020)

Exploring charity sector wellbeing support for police (2019)

How to develop evidence based practice to support witnesses on the autistic spectrum (ASD) when they give evidence (2018)

The use of Facebook in creating police identity (2018)

Public and police perceptions of policing ethics (2018)

Testing the weapon focus effect: change blindness and eyewitness identification (2016)

Identity, citizenship and engaging with the criminal justice system (2015)

Police perceptions of eyewitness evidence and research (2015)

Investigating eye movement patterns for sequential video VIPER line-ups (2011)

Violent, realistic and unexpected staged crimes: do participant-witnesses behave differently? (2011)

Comparing types of sequential lineups (2009)

Can composite construction contaminate witness memory? (2009)

Change blindness during an identification parade (2009)

Improving the accuracy of visual and eyewitness evidence (2009)

Applying memory and cognition to facial compositing: Is eyewitness memory still the key problem? (2007)

Interference effects from feature and PCA compositing procedures: Does composite construction interfere with eyewitness identification? (2007)

Comparing two PCA compositing interfaces: Is it better to limit or encourage witness interaction? (2005)

Do PCA compositing systems make better use of witness cognition than traditional systems? (2005)

Do array-based composite construction systems interfere with witness recognition memory? (2005)

The eyes have it: Feature saliency and facial composite construction (2001)

Applying perceptual research to E-FIT construction: A minimal face experiment (2000)

Applying perceptual research to E-FIT construction (1999)

Report

Assessing the mental health and wellbeing of the Emergency Responder community in the UK (2020)

A glimpse into the realm of police wellbeing charities (2020)

The Visual Identification of Suspects: Procedures and Practice (2002)