
Prf Graham Pike
Professor Of Forensic Cognition
Biography
Professional biography
I am Professor of Forensic Cognition at The Open University. Below are a selection of professional links and affiliations:
- Chartered Psychologist and Associate Fellow of The British Psychological Society
- Founding member of the Centre for Policing Research and Learning
- Member of the European Association of Psychology and Law
- Member of the Society for Applied Research in Memory and Cognition
Research interests
I research in forensic psychology (mostly on eyewitness identification) and applied cognition (mostly in face perception). I have a particular interest in developing technology, policy and procedures designed to improve police investigations. Much of my current research is conducted as part of the Centre for Policing Research and Learning, which is a collaboration between The Open University and 26 UK Police Forces and Agencies.
I am also a founding member of the Harm and Evidence Research Collaborative (HERC), and part of the Forensic Cognition Research Group where I work closely with Gemma Briggs, Lee Curley, Camilla Elphick, Lara Frumkin, Gini Harrison, Trina Havard, Helen Kaye, Hayley Ness, Ailsa Strathie, Jim Turner and Zoe Walkington.
Teaching interests
Since coming to the university in 2000, I have worked on a wide range of courses at both undergraduate and postgraduate levels. Recently this has included designing and directing the following qualifications:
as well as supporting the development of the following degrees:
- BSc (Honours) Psychology (Q07)
- BA (Honours) Criminology and Psychology (Q98)
- BA (Honours) Criminology and Law (Q92)
modules:
- Investigating Psychology 1 (DE100)
- Investigating Psychology 3 (DE300)
- Counselling and Forensic Psychology (DD310)
and MOOCs:
Projects
Citizen Forensics
The Citizen Forensics project reframes key challenges that underlie modern policing in a socio-technical world; a world instrumented with mobile and ubiquitous computing technologies, in which many citizens and communities live, work and play, but which must also manage threats to their wellbeing and their rights. The project aims to support a new engagement between authorities (such as the police) and communities of citizens in order to better investigate (and in the long term reduce) potential or actual threats to citizen security, safety, and privacy. This includes both empowering the police by opening up new ways of citizens providing data in ways that protect privacy and anonymity, and empowering citizens by using these new technologies to also hold the police to account. We will be harnessing many of the so-called Internet of Things, Smart City and Smart Home technologies to encourage and allow citizens to help the police collect and analyse disparate data to improve public safety at both local and ultimately national levels. This multidisciplinary investigation draws upon expertise in computing, policing, psychology and organisational theory. For more information, see https://www.citizenforensics.org/
Super recognisers: is bias their Kryptonite?
Super-recognisers (SR) are defined as individuals with superior facial recognition skills (Russel, Duchaine, Nakayama, 2009), and have been found to outperform control individuals (i.e., non-super-recognisers) when matching faces to simultaneously presented line-ups and at recognising faces from videos (Bobak, Hancock, & Bate, 2016). These ‘super’ skills in facial recognition suggest that SR may be the ideal candidates to work as immigration officers and CCTV analysts (Bobak et al., 2016). However, as well as performance in experimental conditions, utilising SR in the field would require additional capabilities, including avoiding bias, which may be introduced through context (i.e., knowledge of the decisions made by other SRs when investigating the same face), that might influence a decision. Previous research has shown that forensic scientists, who have expertise in analysing forensic evidence (e.g. DNA), are influenced by contextual information (Dror, Charlton, & Peron, 2006), so it is critical to determine whether SR are similarly affected. The proposed study will, therefore, aim to investigate if contextual information biases face-experts (i.e., SR). To achieve this aim, SR will be identified by using valid and reliable measures (e.g., the Cambridge Face Memory Test+; Duchaine & Nakayama, 2006). A 2 (context vs. no context) x 2 (target face present vs. absent from CCTV) x 2 (high resolution image vs. low resolution image) x 2 (SR vs. control) experimental design will be utilised to investigate if context influences the recognition judgments of SR when compared to controls. In 50% of trials, participants will be introduced to context by informing them of the decision made by a fictitious super-recogniser. The contextually biased trials will be counterbalanced over the course of the research. Image quality will be manipulated as context influences decisions more in ambiguous contexts (Dror et al., 2006).
Cognitive gaming as a vaccination for PTSD arising from CEOPs work
The primary research question we are seeking to address is: 1. How might PTSD like symptoms, such as flashbacks, be reduced in police officers and staff who are repeatedly exposed to trauma. The hypotheses we are planning to test are: • Undertaking a demanding, visuospatial task such as playing the Tetris game, will reduce the frequency of PTSD like symptoms in police officers dealing with CSA imagery. • EDMR treatment will reduce the frequency of PTSD like symptoms in police officers dealing with CSA imagery. • This project addresses an increasingly important operational issue of supporting the health and wellbeing of officers and staff who are exposed to trauma as a routine part of their role, using a relatively simple to employ and cost-effective intervention.
Gamification for Health & mHealth Apps for Police & Blue Light Personnel: A Scoping Review
Seeking CPRL funding to undertake a scoping review to ascertain existing evidence of mHealth Apps designed and developed for Police/blue light Personnel. This would provide initial evidence to be used in conjunction with the funded CPRL project ‘Cognitive gaming as a vaccination for PTSD arising from CEOPs work’; in a bid to scale up and apply for larger funding grants.
Publications
Book
An Introduction to Cognitive Psychology: Processes and Disorders (4th Ed.) (2021)
Mad or Bad? A Critical Approach to Counselling and Forensic Psychology (2017)
An Introduction to Cognitive Psychology: Processes and Disorders (2013)
Book Chapter
Facial Composite Technology and Eyewitness Identification (2024)
The Challenges of Massive Open Online Courses (MOOCs) (2018)
Identification Evidence (2018)
Journal Article
Towards Efficient AI Solutions for Facial Recognition in the Wild (2024)
Games for health & mHealth apps for police & blue light personnel: A research review (2021)
Digital detectives: websleuthing reduces eyewitness identification accuracy in police lineups (2021)
Eyewitness identification procedures: Do researchers and practitioners share the same goals? (2021)
Building trust in digital policing: a scoping review of community policing apps (2021)
An International Survey of Applied Face-Matching Training Courses (2021)
You can believe your eyes: measuring implicit recognition in a lineup with pupillometry (2020)
Entitlement to Tell on Police Facebook Sites (2019)
Are you talking to me? How identity is constructed on police-owned Facebook sites (2018)
Are two views better than one? Investigating three-quarter view facial composites (2015)
Holistic facial composite systems: are they compatible with witness recall? (2008)
Identifying composites of famous faces: Investigating memory, language and system issues (2006)
Does the presentation of multiple facial composites improve suspect identification? (2006)
Making faces with computers: Witness cognition and technology (2005)
Presentation / Conference
The Psychology of our Relationship with Fictional Villains (2024)
Are you talking to me? A qualitative study of Facebook use by two police forces (2024)
How Do People Use a Public Gratitude Platform in the Wild? (2024)
Towards a Socio-Technical Understanding of Police-Citizen Interactions (2023)
Charity sector wellbeing support for UK police (2021)
Emergency Responders Mental Health & Wellbeing Project (2020)
Designing Technologies for Community Policing (2020)
Towards Citizen Forensics: Improving Citizen-Police Collaboration (2020)
Exploring charity sector wellbeing support for police (2019)
The use of Facebook in creating police identity (2018)
Public and police perceptions of policing ethics (2018)
Testing the weapon focus effect: change blindness and eyewitness identification (2016)
Identity, citizenship and engaging with the criminal justice system (2015)
Police perceptions of eyewitness evidence and research (2015)
Investigating eye movement patterns for sequential video VIPER line-ups (2011)
Violent, realistic and unexpected staged crimes: do participant-witnesses behave differently? (2011)
Comparing types of sequential lineups (2009)
Can composite construction contaminate witness memory? (2009)
Change blindness during an identification parade (2009)
Improving the accuracy of visual and eyewitness evidence (2009)
Do PCA compositing systems make better use of witness cognition than traditional systems? (2005)
Do array-based composite construction systems interfere with witness recognition memory? (2005)
The eyes have it: Feature saliency and facial composite construction (2001)
Applying perceptual research to E-FIT construction: A minimal face experiment (2000)
Report
Assessing the mental health and wellbeing of the Emergency Responder community in the UK (2020)
A glimpse into the realm of police wellbeing charities (2020)
The Visual Identification of Suspects: Procedures and Practice (2002)