
Prof Shailey Minocha
Biography
Professional biography
I am Professor Emerita of Learning Technologies and Social Computing at The Open University, UK and Visiting Academic at Middlesex University, London. The focus of my research is understanding users' interactions with technology and investigating the factors that affect usability, user experience and user adoption of technology-enabled systems.
My research projects have involved investigating relationships between people and technology in online virtual worlds such as discussion forums, podcasts, blogs, wikis and social networking tools, mobile apps, digital wearable technologies, virtual reality and three-dimensional (3D) avatar-based multi-user virtual environments.
I analyse and interpret contemporary technological developments and their implications for individuals, organisations, society, and policy.Starting from the empirically-grounded human-centred design principles of Human-Computer Interaction (HCI), I have adapted theory and methods from design, educational sciences, health sciences, service quality, social psychology, and sociology to formulate the underpinning theory, methodology, and ethical considerations of my empirical research.
Publications
Book
Book Chapter
Accessibility in MOOCs: the stakeholders’ perspectives (2022)
Navigation and wayfinding in learning spaces in 3D virtual worlds (2016)
3D virtual worlds in higher education (2011)
Relating pedagogical and learning space designs in Second Life (2011)
Interaction design and usability of learning spaces in 3D multi-user virtual worlds (2010)
Supporting student blogging in higher education (2009)
Providing value to customers in e-commerce environments: The customer’s perspective (2005)
Digital Artefact
Research in virtual worlds: Special Interview with Shailey Minocha (2012)
Using social media technologies for research dialogues (2012)
Journal Article
Designing for Learnability: Improvement Through Layered Interfaces (2024)
A qualitative study to understand the perspectives of MOOC providers on accessibility (2022)
A robotic telescope for university-level distance teaching (2018)
Mobile virtual reality for environmental education (2018)
Accessibility of MOOCs: Understanding the Provider Perspective (2016)
Civic crowdfunding research: challenges, opportunities, and future agenda (2015)
An empirically grounded framework to guide blogging for digital scholarship (2012)
An assembled issue for the Journal of Virtual Worlds Research (2012)
Supporting distributed team working in 3D virtual worlds: A case study in Second Life (2010)
Conducting empirical research in virtual worlds: experiences from two projects in Second Life (2010)
Eduserv Symposium 2010: The Mobile University (2010)
Design of learning spaces in 3D virtual worlds: an empirical investigation of Second Life (2010)
Designing for usability and accessibility in 3D virtual worlds (2010)
The effective use of a simple wiki to support collaborative learning activities (2009)
A case study-based investigation of students' experiences with social software tools (2009)
An empirically grounded framework to guide blogging in higher education (2009)
Role of social software tools in education: A literature review (2009)
An empirically-grounded study on the effective use of social software in education (2009)
Laying the groundwork for socialisation and knowledge construction within 3D virtual worlds (2008)
Using wikis to simulate distributed requirements development in a software engineering course (2008)
Collaborative learning in a wiki environment: experiences from a software engineering course (2007)
Combining eye tracking and conventional techniques for indications of user-adaptability (2005)
A process model for developing usable cross-cultural websites (2004)
An impact analysis method for safety-critical user interface design (1999)
Supporting scenario-based requirements engineering (1998)
On the evaluation of a matrix polynomial (1992)
On fast evaluation of bivariate polynomials at equispaced arguments (1992)
On the phase interpolation problem — A brief review and some new results (1991)
Recursive construction of polynomial with prescribed phase on unit circle (1991)
Other
Imparting digital skills to people aged 55 years and over in the UK (2015)
Presentation / Conference
Developing an impact mindset for research and scholarship (2024)
Impact of Scholarship of Teaching and Learning (2023)
Planning and evaluating impact of scholarship and educational research initiatives (2023)
Impact of Scholarship of Teaching and Learning (2023)
Knowledge Infrastructure (2022)
Embedding a Theory of Change approach to plan and disseminate STEM scholarship projects (2022)
Designing Ethical Assessment (2021)
Designing assessment for academic integrity (2021)
Auditing the accessibility of MOOCs: a four-component approach (2019)
Role of Virtual Reality in Geography and Science Fieldwork Education (2018)
Open Education while discussing accessibility with MOOC providers and learners (2018)
Role of activity monitors in adopting an active and healthy lifestyle (2018)
Virtual Reality in education and for employability (2017)
Educational Affordances of Mobile Virtual Reality (2017)
An investigation into the perspectives of providers and learners on MOOC accessibility (2017)
Virtual reality in education (2017)
Auditing the accessibility of Massive Open Online Courses (MOOCs) (2017)
What do MOOC providers think about accessibility? (2017)
Virtual reality for employability skills (2017)
Affordances of Mobile Virtual Reality and their Role in Learning and Teaching (2017)
Fieldscapes – Creating and Evaluating a 3D Virtual Field Trip System (2017)
Role of smartphone-driven virtual reality field trips in inquiry-based learning (2017)
Investigating the role of virtual reality in geography via Google Expeditions (2017)
What are the expectations of disabled learners when participating in a MOOC? (2017)
How can MOOCs be more accessible? (2017)
FieldscapesVR: Virtual world field trips to extend and enrich field teaching (2017)
Google expeditions and fieldwork: friends or foes? (2017)
Extending Science lessons with Virtual Reality (2016)
Digital inclusion: opportunities for older people (2016)
Social isolation and loneliness in people aged 55 and over in the UK (2016)
The current state of accessibility of MOOCs: What are the next steps? (2016)
Social isolation and loneliness in people aged 55 and over in Milton Keynes: the way forward (2016)
Virtual field teaching has evolved: benefits of a 3D gaming environment (2015)
Pedagogical advantages of 3D virtual field trips and the challenges for their adoption (2015)
Exploring the affordances of virtual fieldwork in a multi-user, 3-D digital environment (2015)
Teaching undergraduate astrophysics with PIRATE (2014)
How effective is remote instruction for astrophysics? (2014)
Digital technologies for doctoral dialogues at a distance (2014)
Ethical leadership in research (2014)
3D virtual geology field trips: opportunities and limitations (2014)
Developing a 3D virtual geology field trip in Unity 3D: reflection of our experiences (2014)
E-learning and over 65s: designing for accessibility and digital inclusion (2014)
A 3D virtual geology field trip in Unity (2013)
STEM education with Unity 3D (2013)
Conducting empirical research with older people (2013)
Older people and online social interactions (2013)
3D virtual geology field trips (2013)
3D virtual geology field trips: opportunities and limitations (2013)
Older people and online social interactions: an empirical investigation (2013)
How social media is transforming learning, teaching and research dialogues (2012)
Using social media technologies for teaching and research (2012)
Evaluating the effective use of emerging technologies in education (2012)
Role of three-dimensional virtual environments in the globalisation of science education (2012)
Designing navigation and wayfinding in 3D virtual learning spaces (2011)
Conducting empirical research in virtual worlds (2011)
Means-end analysis of consumers’ perceptions of virtual world affordances for e-commerce (2011)
Go digital: an introduction to digital technologies for research dialogues (2011)
The experiences of academic and research bloggers: a phenomenological enquiry (2011)
Investigating affordances of virtual worlds for real world B2C e-commerce (2011)
Digital technologies for research dialogues (2011)
Designing for navigation and wayfinding in 3D learning spaces (2011)
Designing for navigation and wayfinding in 3D virtual learning spaces (2011)
Conducting empirical research in virtual worlds (2011)
Introducing Second Life, a 3D virtual world, to students and educators (2010)
Research methods for evaluating technology-enabledlearning environments (2010)
Ethics in usability engineering (2010)
Designing learning activities in Second Life for student engagement (2009)
Conducting empirical studies within Second Life (2009)
Realism or non-realism: Design of learning spaces in Second Life (2009)
Socialisation and collaborative learning of distance learners in 3D virtual worlds (2008)
Design of learning spaces in 3D virtual environments (2008)
Podcasting and learning experiences: user-centred requirements gathering (2008)
Wikis supporting authentic, collaborative activities: lessons from distance education (2008)
Using a wiki to facilitate learning on a Requirements Engineering course (2007)
Collaborative requirements development in a wiki on a software engineering course (2007)
Collaborative authoring and learning in a wiki environment (2007)
Collaborative learning in a wiki environment: Case study of a requirements engineering course (2007)
Consumer channel choice: integrating electronic and conventional service channels (2006)
Evaluating e-commerce environments: approaches to cross-disciplinary investigation (2006)
Multi-channel consumer behavior: Online and offline travel preparations (2006)
Learner-Centred Design and Evaluation of Web-Based E-Learning Environments (2004)
Integrating customer relationship management strategies in (B2C) e-commerce environments (2003)
Human errors and system requirements (1999)
Role of scenarios in work analysis during system design (1999)
Requirements development in user-centred system design (1999)
CREWS-SAVRE: systematic scenario generation and use (1998)
Report
Impact of Scholarship of Teaching and Learning: A guide for educators (2023)
Impact of Scholarship of Teaching and Learning: A compendium of case studies (2023)
Impact of Scholarship of Teaching and Learning: An Executive Summary (2023)
Social isolation and loneliness in people aged 55 and over in Milton Keynes (2015)
3D Virtual Field Trips as a Service (VFTaaS): Learning Design (2015)
eGovernment for You: Impact Evaluation Framework (2012)
Handbook of Social Media for Researchers and Supervisors (2012)
Patients, Professionals and the Internet: Renegotiating the Healthcare Encounter (2010)
A study of the effective use of social software to support student learning and engagement (2009)
Collaborative Learning in a Wiki Environment: Experiences from a Software Engineering Course (2008)
E-SEQUAL: A Customer-Centred Approach to Providing Value in E-Commerce Environments (2004)
Integrating Service Quality into Customer-Centred Design Approach of E-Commerce Environments (2004)