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Dr Trevor Collins

Senior Research Fellow

Knowledge Media Institute

trevor.collins@open.ac.uk

Biography

Trevor Collins is a Senior Research Fellow at The Open University’s Knowledge Media Institute. His research interests are in the design and use of technology to facilitate teaching and learning. He is the Director of The OpenSTEM Labs, which supports practical and practice-based learning at a distance; and the Academic Lead for The OpenXR (eXtended Reality) Studios, which is developing the OU’s provision for collaborative and immersive learning online. Trevor is also an Associate Lecturer for the OU, tutoring students on the level 1 ‘Technologies in Practice’ course (module code TM129).

Trevor pioneered the use of mobile and web technologies on OU field courses to provide remote access to inaccessible field sites for students with disabilities. He also led the development of interactive web broadcasting at the OU as a method for engaging students in labwork and fieldwork at scale. Where around thirty ‘labcasts’ and ‘fieldcasts’ are produced for OU courses each year. His current work in The OpenXR Studios focuses on the application of eXtended Reality technologies to distance teaching, specifically, the use of virtual production techniques to create more immersive events and activities for students.

Projects

Embedding and sustaining inclusive STEM practices

The proportion of students with disabilities registered on undergraduate STEM programmes has increased significantly over the past decade. Embedding and sustaining inclusive STEM practices project addresses how inclusive processes and academic practices become embedded within institutions, to enable equality of opportunity for students with disabilities studying STEM disciplines.

An open research university: How to embed public engagement within the culture of research (RS-11-005-TB)

The aim of this proposal is to embed public engagement with research within The Open University’s (OU) strategic planning for research and the operational practices of researchers at all levels; to become an open research university.

Social inclusion through synchronous distributed team collaboration. (H-09-023-AA)

Mobile technologies bring the digital and the physical worlds together by providing just-in-time/contextual information related to what people are observing, visiting or walking past. However, people with mobility disabilities or socio-economic limitations are often prevented from experiencing these new forms of user experience. We are proposing an alternative approach through developing hybrid ‘social inclusion’ solutions that aim to support collaboration between teams moving around ‘in the field’ and those ‘in the home’. This proposal will develop new ways of connecting existing mobile and shared table-top technologies to support synchronous distributed team collaboration that enables innovative forms of vicarious experiences. An educational prototype system for investigating aspects of the environment will be built to demonstrate and evaluate the effectiveness of the approach for supporting distributed team collaboration. With this project we seek to build systems with middlewear that will link information resource systems and co-located table-top collaboration applications at the home-base with and mobile data collection and communication devices. This will require seamless translation of mobile data collection (i.e. audio, video, geological readings) into table-top displays e.g. mash-ups between geological readings in the wild linked to mappings on table-tops. Partner companies will support the development of viable propositions. The software company, specialising in mobile learning applications, OOKL, will support the synchronous collaboration between mobile and home-based applications. SMART, who specialise in tabletop solutions for educational applications, are in the business of developing ‘ecology of technologies’ through the seamless interaction between devices and displays i.e middleware for table-tops.

Publications

Book

An Open Research University (2015)

Book Chapter

Planning for engaged research: a collaborative ‘Labcast’ (2017)

Enabling remote activity: widening participation in field study courses (2016)

Scripting personal inquiry (2012)

Research presentations (2006)

Community story exchange (2004)

Supporting the exploration and use of heritage stories (2004)

Visualizing evolutionary computation (2003)

Cognitive Modelling for Psychology Students: The Evaluation of a Pragmatic Approach to Computer Programming for Non Programmers (2000)

HENSON: a visualization framework for genetic algorithm users (1999)

Journal Article

Democratising Digital Educational Game Design for Social Change (2023)

Teaching roles and communication strategies in interactive web broadcasts for practical lab and field work at a distance (2023)

Flexible fieldwork (2022)

A critical incident analysis of inclusive fieldwork with students as co-researchers (2022)

Evaluating inclusion in distance learning: a survey of university staff attitudes, practices and training needs (2021)

Using Mobile Technologies to Enhance Accessibility and Inclusion in Field-Based Learning (2020)

Embedding and Sustaining Inclusive Practice to Support Disabled Students in Online and Blended Learning. (2019)

Improving comprehension of Knowledge Representation languages: a case study with Description Logics (2019)

A multiple case study of inclusive learning communities enabling active participation in geoscience field courses for students with physical disabilities (2019)

Governing effective and legitimate smart grid developments (2016)

"We muddle our way through": shared and distributed expertise in digital engagement with research (2016)

Enhancing outdoor learning through participatory design and development: a case study of embedding mobile learning at a field study centre (2015)

Personal inquiry: orchestrating science investigations within and beyond the classroom (2015)

Challenges in personalisation: supporting mobile science inquiry learning across contexts (2013)

The conceptual framing, design and evaluation of device ecologies for collaborative activities (2012)

nQuire: technological support for personal inquiry learning (2012)

Enabling remote access to fieldwork: gaining insight into the pedagogic effectiveness of ‘direct’ and ‘remote’ field activities (2012)

Doing geography: a multimodal analysis of students' situated improvisational interpretation during fieldtrips (2012)

Personal inquiry learning trajectories in geography: technological support across contexts (2011)

Using netbooks to support mobile learners' investigations across activities and places (2010)

Pragmatic support for taxonomy-based annotation of structured digital documents (2009)

Using mobile phones to map online community resources to a physical museum space (2009)

Blending coherence and control in the construction of interactive educational narratives from digital resources (2008)

Representations for semantic learning webs: Semantic Web technology in learning support (2007)

Bletchley Park text: using mobile and semantic web technologies to support the post-visit use of online museum resources (2005)

Applying software visualization technology to support the use of evolutionary algorithms (2003)

CIPHER: Enabling Communities of Interest to Promote Heritage of European Regions (2002)

A Visual programming approach for teaching cognitive modelling (2002)

Using digital narratives to support the collaborative learning and exploration of cultural heritage (2002)

Other

eSTEeM Ten Years of Scholarship and Innovation: Marking the tenth anniversary of the OU Centre for STEM Pedagogy (2020)

Presentation / Conference

eXtended Reality and Accessibility in Online and Distance Learning: Exploring the Opportunities and Challenges (2024)

Impact of Scholarship of Teaching and Learning (2023)

Identifying and developing good practice in the Scholarship of Teaching and Learning (SoTL) within STEM HE (2023)

Embedding a Theory of Change approach to plan and disseminate STEM scholarship projects (2022)

Alternative fieldwork, “real-world” communities (2022)

The Role of Web Broadcasts to Develop Online Learning Communities in STEM: a multiple case study (2021)

The pedagogical design of a badged open course on the ‘Scholarship of Teaching and Learning in STEM' (2021)

The Role of Web Broadcasts to Develop Online Learning Communities in STEM Modules (2020)

Inclusive Field Kit: sharing approaches for including students with disabilities (2020)

Broadcasting from the field: enabling student-led investigations by distance (2020)

Live, interactive fieldcasts: How flexible and robust is our technology and teaching design to multiple changes? (2019)

Enabling inclusive group work (2019)

Practical STEM at the Open University: The Use of Live Video in the OpenStem Labs to Innovate Teaching and Create a Community of Practical STEM Students (2019)

Game Jams as a Space to Tackle Social Issues: an Approach Based on the Critical Pedagogy (2019)

Embedding and Sustaining Inclusive Practices in STEM (2019)

Examining interaction within STEM Web Broadcasts (2018)

Widening access to fieldwork for large numbers of students with interactive livecasts (2018)

Co-designing Cards on Social Issues for Creating Educational Games (2018)

Live field broadcasts: Moving from optional additions to required assessment (2018)

Using Insights from Psychology and Language to Improve How People Reason with Description Logics (2017)

Evaluating remote access to fieldwork with interactive fieldcasts for distance learning students (2017)

Widening access to fieldwork with interactive livecasts (2016)

Exploring the role of intermediaries in smart grid developments (2015)

Making sense of description logics (2015)

Using ontologies: understanding the user experience (2014)

The role of change agents and stakeholders in the organisational transformation of the electricity industry (2014)

The usability of description logics: understanding the cognitive difficulties presented by description logics (2014)

Analysis of learners’ fieldtrip talk during a collaborative inquiry task (2013)

Loosely coupled web representations: a REST service and JavaScript wrapper for sharing web-based visual representations (2013)

Modelling the meaning of museum stories (2013)

Storyscope: using theme and setting to guide story enrichment from external data sources (2013)

Web supported emplotment: using object and event descriptions to facilitate storytelling online and in galleries (2012)

Storyspace: a story-driven approach for creating museum narratives (2012)

Curate and storyspace: an ontology and web-based environment for describing curatorial narratives (2012)

Live linking of fieldwork to the laboratory increases students inquiry based reflections (2011)

Collaboration in communities of inquirers: an example from a geography field trip (2011)

Designing interconnected distributed resources for collaborative inquiry based science education (2011)

Working with ‘mission control’ in scientific fieldwork: supporting interactions between in situ and distanced collaborators (2011)

School trip photomarathons: engaging primary school visitors using a topic focused photo competition (2011)

An event-based approach to describing and understanding museum narratives (2011)

A “laboratory of knowledge-making” for personal inquiry learning (2011)

nQuire: a customizable toolkit for inquiry learning across school, home and field trip locations (2010)

Remote fieldwork: using portable wireless networks and backhaul links to participate remotely in fieldwork (2010)

More notspots than hotspots: strategies for undertaking networked learning in the real world (2010)

Personal Inquiry: scripting support for inquiry learning by participatory design (2010)

Facilitating cross-language retrieval and machine translation by multilingual domain ontologies (2010)

Out there and in here: design for blended scientific inquiry learning (2010)

Enabling remote activity: using mobile technology for remote participation in geoscience fieldwork (2010)

EUROGENE: multilingual retrieval and machine translation applied to human genetics (2010)

Being a Geographer: the role of mobile, scripted inquiry in mediating embodied meaning-making during Geography fieldtrips (2010)

The challenge of supporting networked personal inquiry learning across contexts (2010)

Reasoning across multilingual learning resources in human genetics (2009)

Document annotations in genetics domain for Eurogene project (2009)

Characterising participation trajectories and the negotiation of personalised inquiry learning in the secondary school geography classroom (2009)

Support for evidence-based inquiry learning: teachers, tools and phases of inquiry (2009)

Technological mediation of personal inquiry in UK GCSE geography: opportunities and challenges (2009)

Supporting location-based inquiry learning across school, field and home contexts (2008)

Exploring pathways across stories (2008)

Investigating the Effects of Exploratory Semantic Search on the Use of a Museum Archive (2008)

Investigating personal inquiry: An activity theory approach (2008)

ERA: On-the-fly networking for collaborative geology fieldwork (2008)

Using ICT to support public and private community memories: case studies and lessons learned (2006)

Semantic browsing of digital collections (2005)

Spotlight browsing of resource archives (2005)

Story Fountain: Intelligent support for Story Research And Exploration (2004)

Methodology and tools to support storytelling in cultural heritage forums (2003)

A Cultural Heritage Forum Celebrating Technological Innovation at Station X (2002)

Using genre to support active participation in learning communities (2001)

Evaluating Hank, a cognitive modelling language for psychologists (1999)

Understanding evolutionary computing: a hands on approach (1998)

Using software visualization technology to help evolutionary algorithm users validate their solutions (1997)

Using software visualization technology to help genetic algorithm designers (1997)

The visualization of genetic algorithms design survey (1996)

Visualization of binary string convergence by Sammon mapping (1996)

Report

Impact of Scholarship of Teaching and Learning: A guide for educators (2023)

Impact of Scholarship of Teaching and Learning: A compendium of case studies (2023)

Impact of Scholarship of Teaching and Learning: An Executive Summary (2023)

Representing children's rights from discussion through to illustration and interpretation (2019)

Engaging Opportunities: Connecting young people with contemporary research and researchers (2018)

ISOTOPE: Informing Science Outreach and Public Engagement. Final Report of the NESTA-funded ISOTOPE Project (2009)

Thesis

The application of software visualization technology to evolutionary computation: a case study in Genetic Algorithms (1998)